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Tilemaps are a common technique in 2D game development, allowing you to build large maps from small, reusable tiles for better performance and memory efficiency. In HTML, this is typically implemented using the Canvas API and JavaScript.
Using a Tile Atlas
A tile atlas (or spritesheet) stores all tile images in a single file. Each tile is identified by an index, making it easy to reference in your map data. The map itself is represented as a 2D array where each value corresponds to a tile index.
Example: Rendering a Static Tilemap
<canvas id="gameCanvas" width="320" height="320"></canvas><script>const tileSize = 32;const map = [[0, 1, 0, 2],[2, 0, 1, 0],[1, 2, 0, 1],[0, 1, 2, 0]];const atlas = new Image();atlas.src = 'tiles.png';atlas.onload = () => {const ctx = document.getElementById('gameCanvas').getContext('2d');for (let row = 0; row < map.length; row++) {for (let col = 0; col < map[row].length; col++) {const tileIndex = map[row][col];ctx.drawImage(atlas,tileIndex * tileSize, 0, tileSize, tileSize,col * tileSize, row * tileSize, tileSize, tileSize);}}};</script>Copied!✕Copy Tiles and tilemaps overview - Game development | MDN
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We recommend using the Tiled map editor to build your maps and export them to JSON. You can then load them using a Generic Resource and process them to create your levels.
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Over 12 examples of Tile Map Layers including changing color, size, log axes, and more in JavaScript.
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Mar 23, 2026 · This example uses a tile overlay MapType to overlay the map's tile coordinates on top of the default map tiles. Read the documentation.
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In this post, we'll walk through the process of building a very basic tile-based map display library - just enough to understand how tiled maps work, including zoom and pan behavior.
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