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The Snake game is a classic arcade game where the player controls a snake to eat food, growing in size while avoiding collisions with walls or itself. Below is a simple implementation of the Snake game in Java using Swing for the graphical interface.
Code Implementation
// Main Classimport javax.swing.JFrame;public class Snake extends JFrame {public Snake() {initUI();}private void initUI() {add(new Board());setResizable(false);pack();setTitle("Snake");setLocationRelativeTo(null);setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);}public static void main(String[] args) {JFrame ex = new Snake();ex.setVisible(true);}}// Game Board Classimport java.awt.*;import java.awt.event.*;import javax.swing.*;public class Board extends JPanel implements ActionListener {private final int B_WIDTH = 300;private final int B_HEIGHT = 300;private final int DOT_SIZE = 10;private final int ALL_DOTS = 900;private final int RAND_POS = 29;private final int DELAY = 140;private final int x[] = new int[ALL_DOTS];private final int y[] = new int[ALL_DOTS];private int dots;private int apple_x;private int apple_y;private boolean leftDirection = false;private boolean rightDirection = true;private boolean upDirection = false;private boolean downDirection = false;private boolean inGame = true;private Timer timer;private Image ball;private Image apple;private Image head;public Board() {initBoard();}private void initBoard() {addKeyListener(new TAdapter());setBackground(Color.black);setFocusable(true);setPreferredSize(new Dimension(B_WIDTH, B_HEIGHT));loadImages();initGame();}private void loadImages() {ball = new ImageIcon("src/resources/dot.png").getImage();apple = new ImageIcon("src/resources/apple.png").getImage();head = new ImageIcon("src/resources/head.png").getImage();}private void initGame() {dots = 3;for (int z = 0; z < dots; z++) {x[z] = 50 - z * DOT_SIZE;y[z] = 50;}locateApple();timer = new Timer(DELAY, this);timer.start();}@Overridepublic void paintComponent(Graphics g) {super.paintComponent(g);if (inGame) {g.drawImage(apple, apple_x, apple_y, this);for (int z = 0; z < dots; z++) {if (z == 0) {g.drawImage(head, x[z], y[z], this);} else {g.drawImage(ball, x[z], y[z], this);}}Toolkit.getDefaultToolkit().sync();} else {gameOver(g);}}private void gameOver(Graphics g) {String msg = "Game Over";Font small = new Font("Helvetica", Font.BOLD, 14);FontMetrics metr = getFontMetrics(small);g.setColor(Color.white);g.setFont(small);g.drawString(msg, (B_WIDTH - metr.stringWidth(msg)) / 2, B_HEIGHT / 2);}private void checkApple() {if ((x[0] == apple_x) && (y[0] == apple_y)) {dots++;locateApple();}}private void move() {for (int z = dots; z > 0; z--) {x[z] = x[(z - 1)];y[z] = y[(z - 1)];}if (leftDirection) x[0] -= DOT_SIZE;if (rightDirection) x[0] += DOT_SIZE;if (upDirection) y[0] -= DOT_SIZE;if (downDirection) y[0] += DOT_SIZE;}private void checkCollision() {for (int z = dots; z > 0; z--) {if ((z > 4) && (x[0] == x[z]) && (y[0] == y[z])) inGame = false;}if (y[0] >= B_HEIGHT || y[0] < 0 || x[0] >= B_WIDTH || x[0] < 0) inGame = false;if (!inGame) timer.stop();}private void locateApple() {int r = (int) (Math.random() * RAND_POS);apple_x = ((r * DOT_SIZE));r = (int) (Math.random() * RAND_POS);apple_y = ((r * DOT_SIZE));}@Overridepublic void actionPerformed(ActionEvent e) {if (inGame) {checkApple();checkCollision();move();}repaint();}private class TAdapter extends KeyAdapter {@Overridepublic void keyPressed(KeyEvent e) {int key = e.getKeyCode();if ((key == KeyEvent.VK_LEFT) && (!rightDirection)) leftDirection = true;if ((key == KeyEvent.VK_RIGHT) && (!leftDirection)) rightDirection = true;if ((key == KeyEvent.VK_UP) && (!downDirection)) upDirection = true;if ((key == KeyEvent.VK_DOWN) && (!upDirection)) downDirection = true;}}}Gekopieerd.✕Kopiëren janbodnar/Java-Snake-Game: Java Snake game source code - GitHub
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